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CastBox - VR Sculpting Tool

CastBox - VR Sculpting Tool

Role / Type
UX Designer / VR Creativity
Platform
VR / 3D
Timeline
2016 - 2017
Location
China

Recognizing that existing 2D PC software like ZBrush presented a steep learning curve for beginners interested in 3D modeling, I joined a cross-functional team to design "CastBox," an immersive VR creativity tool.

CastBox VR sculpting tool CastBox VR sculpting tool

Tasked with making digital sculpting intuitive, I explored spatial UI layouts and ultimately designed a "fan-out" tool palette that mimicked physical oil painting, keeping tools easily accessible on the user's virtual hands.

Contributing to the full product lifecycle from ideation to deployment, I helped replace traditional 2D paradigms with immersive 3D interaction models, delivering a highly accessible VR experience that significantly lowered the barrier to entry for 3D content creation.

CastBox interface CastBox interface CastBox interface

This early exploration of VR ignited my passion for spatial interaction, and I aim to continue developing creative tools that align with human intuition to empower everyone's imagination.